Saturday, 27 September 2014

Third Year University (A3D Assignment)

Our groups were given a breif.

BRIEF

Brief1– Environment with a historical theme
You will produce a virtual recreation of a building or complex. You will research maps, plans and historical data to obtain as much information about the subject as possible. The goal here is historical accuracy, but you will be striving to make the level/scene playable. Starting with this context you will make the resulting project suitable for game purposes.

(i) Gothic
(ii) Moorish
(iii) First world war

I had found a really cool concept and decided to add gothic elements to it to fit the breif.

Concept:

Patrick O'Keefe is the artist of this concept.



Gothic Elements added:




I will be researching more into detail with these gothic elements (blueprints, photos etc) in the blockout phase to make this environment look as realistic as possible.

I decided to make the quick blockout terrain in UE4 then export the height map into World Machine to add more detail and topology.


UE4:


World Machine:




After creating some cool effects in World Machine (explanation on how I did it).

I managed to create this for UE4.





I can now use this as a base and start creating a few different texture for dirt, grass and rock.

Friday, 18 April 2014

Helmet done, may come back to it later for final touch ups

Texturing finished done with the helmet for 'now' may come back and touch it up later, onto the sword next!

Wednesday, 16 April 2014

Base Mesh for ZBrush (will smooth it before putting it in)

Here is the base mesh I've made inside Maya almost ready to be put into ZBrush!

Lord of the rings - The Witch-King of Angmar (References)

My new personal project wil be to make the armour of the Witch-King from Lord of the Rings.

I will be making his helmet, flail and sword, I will be using UE4's new tools along with Marmoset 2's!









DJANGO - First UE4 project

This was my first UE4 project, I tried to use as many new features as possible, layer blending with masks, in particular adding dirt and dust with masks, instancing etc.

This environment was based on the film Django Unchained, hope you enjoy :).












 WIP SHOTS FROM HERE ON DOWN -----