Now that I had the lighting nailed down I wanted to create some minor but subtle effects to the environment so I decided to add some decals onto the walls as they looked a bit plain. Along with some blood splats.
Making decals in UE4 is very simple I will explain how I made them here:
Making sure your canvas size is 1024 x 1024 (or by the power of 2) I added a piece of dirt and nothing else around it.
I then colour pick the colour of the dirt, make a new layer below the original one and alt+backspace to fill it. Then Shift click the layer icon with the piece of dirt, go into channels properties and click save selection as channel which will create an alpha channel, now just save it as a TGA and go into UE4.
Then I imported the texture into UE4 right clicked it and selected create material - I then made the material a deffered decal and put the alpha into opacity, and bam done :) easy!
After posting lots of my photos onto Facebook lots of my friends commented with feedback - I had gotten alot from Ashley Thudnercliffe, Damon Sloane and Edvinas Petrauskas - they suggested some really cool ideas, some of them where that because my scene was very orange due to the candle lights adding some blue lights coming through the windows would give it some really cool effects aswell as showing moonlight, also blue compliments orange very well.
So the problems I was getting was that light was coming in from both windows when the moon waas only meant to shine on one side of the environment - here the green line shows that lights are coming in through both windows.
Deleting the lights I had outside made for a more dynamic piece and more realistic as show below.
As you can also see I put candles on the sides of the room and turned on all of the chandeliers as alot of people were complaining the scene was way to dark which I completely agree with. So made some major changes.
I first tryed to create the body bag in mMya but realised it would be alot quicker, efficient and alot more realistic if I made it in Marvelous Designer (used trial version). I simply made 4 rectangles for the main peice of the cloth so it would zip up like a body bag then 2 squares for the head and the feet, I then created elastic bands around the feet, middle and head, to make it look like it was tightened by rope.
I created the rope in maya using curve tools and unifyed unwrapped it.
So here is the finalised body bag - the cloth was a material I made in UE4 which I also used for the other bits of cloth in the scene. The blood was added in photoshop using some stained blood photos taken from google and other sites.
The candles make up the majority of lighting in my scene so I needed to nail these down properly.
I had a few candles in my main room to make this candle effect I needed to use a particle emitter, it moves my flame in a random rotation and flickers like a normal candle light would.
A problem I came across and still have is that when I move the camera off the flame, the light turns off, I have tried increasing the bounding box of the flame, but that still hasn't worked, problem is shown below.
Will try to fix this later on.
Making the wax was pretty easy, was simply taking a cylinder into ZBrush and moving the top verts and then subdividing and adding clay tubes down the side, then smoothing the inner groves.
I would add wax dripping down from the metal candle holder but due to time, I could not.