My progression as a 3D Artist

Wednesday, 16 April 2014

Base Mesh for ZBrush (will smooth it before putting it in)

Here is the base mesh I've made inside Maya almost ready to be put into ZBrush!
Posted by Unknown at 15:29
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    • ►  December (5)
    • ►  November (9)
    • ►  October (4)
    • ►  September (1)
    • ▼  April (7)
      • Helmet done, may come back to it later for final t...
      • Fully baked Low poly of the helmet/with spikes - N...
      • Detailed helmet - next to add spikes!
      • Base Mesh for ZBrush (will smooth it before puttin...
      • Lord of the rings - The Witch-King of Angmar (Refe...
      • DJANGO - First UE4 project
      • Some work I did for 'Instinct'
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