So this is just some quick planning, tying to put props into the room to start visualise what is actually going on, a starting point. I have not started uving or anything yet, just want to get the right mood and all the props in at the moment.
After picking my chosen references I decided to go further and make a top down Birdseye view of my planned environment, would be easier for me in the long run. Here is my idea of the scene a long corridor leading to a room where a murder has occurred, blood leading to the room will help guide the player down the corridor and into the room as I decided not to put the room straight at the end of the corridor but I intended to make the player turn and go into a room.
So after a while of researching the Versailles and french architecture - I chose these 2 references. Here is the Grand Trianon hallway which will be connected to E-23: French dining room of the Louis XIV period.
After a while of talking with some friends I realised that this environment wasn't as challenging as I first anticipated, looking around Google I found some really cool indoor interior scenes, one thing that really caught my eye was the game Assassins Creed 'Unity' The french architecture looked beautiful and I wanted to try replicate that by developing Louis XIV dining hall.